Pemanfaatan Linked Data untuk Meningkatkan Kualitas Information Knowledge pada Resources Game Online

Mohammad Yani

Abstract


This paper proposes an online game design that has resources with interoperability. Interoperability means the resources can share, re-used, and interlinked with another Unified Resources Identifier (URI). The game design is constructed by utilizing Linked Data concept where the resources are developed in the form of ontology. The resources are developed by both creating manually using Protégé and re-using from another URI’s. To get the resources from another URI’s SPARQL can be used through Apache Jena Fuseki server. SPARQL is a query used for Resource Description Framework (RDF) or Web Ontology Language (OWL). The result shows that retrieval data/information process by using SPARQL works well. The resources from another URI’s can be used and integrated with local resources. It means the quality of information knowledge is increasing in interoperability, where the resources can be shared, re-used, and interlinked.

Keywords


Linked Data; ontologi; web semantik; interoperabilitas data

Full Text:

PDF

References


Miao, Qingliang Fang, Ruiyu Meng, Yao, “Extracting and integrating nutrition related linked data,” Proc. of the 2015 IEEE 9th International Conference on Semantic Web, 2015, hal. 21-27.

Chan Jupiter T.C. Yuen, Wilson Y.F., “Digital game ontology: semantic web approach on enhancing game studies,” 9th International Conference on Computer-Aided Industrial Design and Conceptual Design, 2008, hal. 425-429.

Siorpaes, Katharina, “OntoGame: games with a purpose for the semantic web,” CEUR Workshop Proceedings, 2008, vol. 38, issue 3, hal. 66-70.

Sacco, Owen Dabrowski, Maciej Breslin, John G., “Linking-in game events and entities to social data on the web,“ IEEE International Games Innovation Conference, 2012, hal. 1-4.

Allemang, Dean, “Rule-based intelligent in the semantic web-“I’ill settle for a web that’s just not so dumb!,” Second International Conference on Rules and Rule Markup Languages for the Semantic Web (RuleML’06), 2006, hal. 83-88.

Huang, Yongqi Huang Yongqi, Deng, Gaoyan Deng Gaoyan, Zhao, Zhui Zhao Wu, Xiaochun, “Spatial-temporal reasoning and query of agricultural geographic information based on geo-ontology and SWRL,” Geoinformatic 18th International Conference, 2010, vol. 3, issues 3, hal. 381-384.

Gamble, Matthew Goble, Carole Klyne, Graham Zhao, Jun, “MIM: a minimum information model vocabulary and framework for scientific linked data,” IEEE 8th International Conference on E-Science (e-science), 2012, 2013, hal. 1-8.

Mohammad Yani, “Implementasi teori refinement pada pengkomposisian soal pada game berbasis web semantik,“ JNTETI, vol. 5, no 4, hal. 272-277, Nov. 2016.

Minzhu S., Jing S, “Build EFM learning game design model,” China Educational Technology, 2009, hal. 24-27.

Song, M., Zhang, S., “EFM: A model for educational game design,” Technologies for E-learning and Digital Entertaintment, 2008, hal. 509-517.

Hartig, Olaf Ozsu, M Tamer, “Linked data query processing,” Icde, 2014, hal. 1286-1289.




DOI: http://dx.doi.org/10.22146/jnteti.v6i2.311

Refbacks

  • There are currently no refbacks.


Copyright (c) 2017 Jurnal Nasional Teknik Elektro dan Teknologi Informasi (JNTETI)

JNTETI (Jurnal Nasional Teknik Elektro dan Teknologi Informasi)

Departemen Teknik Elektro dan Teknologi Informasi, Fakultas Teknik Universitas Gadjah Mada
Jl. Grafika No 2. Kampus UGM Yogyakarta 55281
+62 274 552305
jnteti@ugm.ac.id