Probabilitas dalam Finite State Machine Agen Cerdas Edugame “Ajut-Ajut Kids”

Siti Lailiyah, Yunita Yunita, Syamsuddin Mallala, Reza Andrea

Abstract


Edugame “Ajut-ajut Kids” dibangun melalui tahapan multimedia untuk mengenalkan pembelajaran bahasa Dayak Benuaq kepada anak. Permainan ini berjenis matching, yaitu pemain harus mencocokkan gambar dan kata bahasa Dayak. Makalah ini menerapkan teknik pengacakan pada susunan gambar dan kata pada setiap babak untuk membuat permainan tidak berkurang tantangannya. Pengacakan dan probabilitas juga diterapkan dalam agen cerdas yang menemani anak bermain dalam bentuk karakter cilik berbaju adat Dayak. Agen cerdas, yang menerapkan model Finite State Machine (FSM), akan memberikan ekspresi senang, sedih, dan sebagainya, sesuai gaya bermain anak. Adanya pengacakan dan probabilitas dalam model FSM membuat agen kadang-kadang juga dapat memberikan ekspresi yang acak. Hal ini membuat agen lebih natural. Hasil pengujian membuktikan pengacakan dan probabilitas berhasil membuat permainan ini tidak monoton dan lebih interaktif.

Keywords


Edugame; Bahasa Dayak; Pengacakan; Probabilitas; Finite State Machine; Game Agent

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DOI: http://dx.doi.org/10.22146/jnteti.v8i2.504

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